Home ~ Editing Tools ~ Mods ~ Maps ~ Modifiers ~ Skins Tutorial ~ Skins List ~ Screnshots ~ Forums ~ Links
Upload ~ FAQ ~ Contact Us
 
 
Web DS Edit   
Home
Editing Tools
Mods
Maps
Modifiers
Skins Tutorial
Skins List
Screenshots
Forums
Links
Upload
FAQ
Contact

DS EDIT - MODIFIERS

 

Modifiers are the secrete weapon of all Dead Boosters and Mana Boosters in the Dungeon Siege game When added to Weapons, Armor, Rings, Etc... they can make your character a lot stronger However when added to Potions they increase your stats every time you drink on a Potion for as long as you play the current game the downfall however is when you quit the current game your stats go back down to normal. there are mods available that allow you to fast buff also you might have seen people doing this during game play I will be adding a what you need and a how to on this later. all modifiers listed below are usable when editing a character simply take out the space between the suffixes. example = of Hardness should look like this when editing your character sheet  ofhardness there are prefixes and suffixes Prefixes are before the item enhanced and suffixes are after the item enhanced.

Complete list of modifiers

Modifier name Modifier Item base
and tool tip color  attributes classes affected
of Hardiness Adds 1 to Strength weapon, armor, ring, amulet
of Sturdiness Adds 2 to Strength weapon, armor, ring, amulet
of Robustness Adds 3 to Strength weapon, armor, ring, amulet
of Virulence Adds 4 to Strength weapon, armor, ring, amulet
of Might Adds 6 to Strength weapon, armor, ring, amulet
of Prominence Adds 7 to Strength weapon, armor, ring, amulet
of Grandeur Adds 9 to Strength weapon, armor, ring, amulet
of Colossus Adds 11 to Strength weapon, armor, ring, amulet
of the Swift Adds 1 to Dexterity weapon, armor, ring, amulet, spellbook
of the Spry Adds 2 to Dexterity weapon, armor, ring, amulet, spellbook
of the Nimble Adds 3 to Dexterity weapon, armor, ring, amulet, spellbook
of the Deft Adds 4 to Dexterity weapon, armor, ring, amulet, spellbook
of the Dexterous Adds 6 to Dexterity weapon, armor, ring, amulet, spellbook
of the Honed Adds 7 to Dexterity weapon, armor, ring, amulet, spellbook
of the Speedy Adds 9 to Dexterity weapon, armor, ring, amulet, spellbook
of the Effortless Adds 11 to Dexterity weapon, armor, ring, amulet, spellbook
of Awareness Adds 1 to Intelligence weapon, armor, ring, amulet, spellbook
of Insight Adds 2 to Intelligence weapon, armor, ring, amulet, spellbook
of Knowledge Adds 3 to Intelligence weapon, armor, ring, amulet, spellbook
of Intellect Adds 4 to Intelligence weapon, armor, ring, amulet, spellbook
of Judgment Adds 6 to Intelligence weapon, armor, ring, amulet, spellbook
of Wisdom Adds 7 to Intelligence weapon, armor, ring, amulet, spellbook
of Foresight Adds 9 to Intelligence weapon, armor, ring, amulet, spellbook
of Omniscience Adds 11 to Intelligence weapon, armor, ring, amulet, spellbook
of the Fox Adds 7 to Health weapon, armor, ring, amulet, spellbook
of the Badger Adds 12 to Health weapon, armor, ring, amulet, spellbook
of the Owl Adds 17 to Health weapon, armor, ring, amulet, spellbook
of the Dog Adds 21 to Health weapon, armor, ring, amulet, spellbook
of the Serpent Adds 37 to Health weapon, armor, ring, amulet, spellbook
of the Boar Adds 42 to Health weapon, armor, ring, amulet, spellbook
of the Wolf Adds 89 to Health weapon, armor, ring, amulet, spellbook
of the Ram Adds 163 to Health weapon, armor, ring, amulet, spellbook
of the Leopard Adds 230 to Health weapon, armor, ring, amulet, spellbook
of the Bear Adds 320 to Health weapon, armor, ring, amulet, spellbook
of the Panther Adds 415 to Health weapon, armor, ring, amulet, spellbook
of the Lion Adds 529 to Health weapon, armor, ring, amulet, spellbook
Rough Adds 3 to Armor armor, ring, amulet
Repellant Adds 6 to Armor armor, ring, amulet
Enforced Adds 8 to Armor armor, ring, amulet
Calloused Adds 10 to Armor armor, ring, amulet
Sustained Adds 13 to Armor armor, ring, amulet
Brawny Adds 15 to Armor armor, ring, amulet
Burly Adds 25 to Armor armor, ring, amulet
Hefty Adds 40 to Armor armor, ring, amulet
Rugged Adds 70 to Armor armor, ring, amulet
Husky Adds 105 to Armor armor, ring, amulet
Brute Adds 130 to Armor armor, ring, amulet
Hulking Adds 150 to Armor armor, ring, amulet
Goring Adds 1 to Melee Skill melee, armor, ring, amulet
Butchering Adds 2 to Melee Skill melee, armor, ring, amulet
Ravaging Adds 4 to Melee Skill melee, armor, ring, amulet
Devastating Adds 5 to Melee Skill melee, armor, ring, amulet
Demolishing Adds 7 to Melee Skill melee, armor, ring, amulet
Sabotaging Adds 8 to Melee Skill melee, armor, ring, amulet
Eradicating Adds 10 to Melee Skill melee, armor, ring, amulet
Gliding Adds 1 to Ranged Skill ranged, armor, ring, amulet
Driving Adds 2 to Ranged Skill ranged, armor, ring, amulet
Launching Adds 4 to Ranged Skill ranged, armor, ring, amulet
Soaring Adds 5 to Ranged Skill ranged, armor, ring, amulet
Arching Adds 7 to Ranged Skill ranged, armor, ring, amulet
Rushing Adds 9 to Ranged Skill ranged, armor, ring, amulet
Propelling Adds 11 to Ranged Skill ranged, armor, ring, amulet
Organic Adds 1 to Nature Magic Skill staff, armor, ring, amulet
Terrestrial Adds 2 to Nature Magic Skill staff, armor, ring, amulet
Earthen Adds 3 to Nature Magic Skill staff, armor, ring, amulet
Terranean Adds 4 to Nature Magic Skill staff, armor, ring, amulet
Essential Adds 6 to Nature Magic Skill staff, armor, ring, amulet
Pristine Adds 7 to Nature Magic Skill staff, armor, ring, amulet
Refined Adds 9 to Nature Magic Skill staff, armor, ring, amulet
Conflicting Adds 1 to Combat Magic Skill staff, armor, ring, amulet
Scuffling Adds 2 to Combat Magic Skill staff, armor, ring, amulet
Brawling Adds 3 to Combat Magic Skill staff, armor, ring, amulet
Fighting Adds 4 to Combat Magic Skill staff, armor, ring, amulet
Skirmishing Adds 6 to Combat Magic Skill staff, armor, ring, amulet
Combating Adds 7 to Combat Magic Skill staff, armor, ring, amulet
Warring Adds 9 to Combat Magic Skill staff, armor, ring, amulet
of Renewal Adds 12 to Mana weapon, ring, amulet, spellbook
of Refreshment Adds 20 to Mana weapon, ring, amulet, spellbook
of Revival Adds 29 to Mana weapon, ring, amulet, spellbook
of Reprieval Adds 35 to Mana weapon, ring, amulet, spellbook
of Revendication Adds 53 to Mana weapon, ring, amulet, spellbook
of Rejuvenation Adds 71 to Mana weapon, ring, amulet, spellbook
of Recuperation Adds 101 to Mana weapon, ring, amulet, spellbook
of Recovery Adds 203 to Mana weapon, ring, amulet, spellbook
of Restoration Adds 275 to Mana weapon, ring, amulet, spellbook
of Reinvention Adds 346 to Mana weapon, ring, amulet, spellbook
of Reclamation Adds 426 to Mana weapon, ring, amulet, spellbook
of Invigoration Adds 541 to Mana weapon, ring, amulet, spellbook
of Thorns Adds 1 to 4 Piercing Damage melee
of Briars Adds 4 to 10 Piercing Damage melee
of Spikes Adds 7 to 16 Piercing Damage melee
of Teeth Adds 12 to 28 Piercing Damage melee
of Claws Adds 14 to 32 Piercing Damage melee
of Tusks Adds 17 to 41 Piercing Damage melee
of Talons Adds 26 to 62 Piercing Damage melee
of Fangs Adds 35 to 82 Piercing Damage melee
of Haste Adds 1 to 4 Piercing Damage ranged
of Urgency Adds 6 to 13 Piercing Damage ranged
of Momentum Adds 8 to 20 Piercing Damage ranged
of Agility Adds 14 to 30 Piercing Damage ranged
of Acceleration Adds 18 to 42 Piercing Damage ranged
of Velocity Adds 30 to 70 Piercing Damage ranged
of Accuracy +1% Chance to Inflict a Piercing Hit melee
of Measure +3% Chance to Inflict a Piercing Hit melee
of Precision +4% Chance to Inflict a Piercing Hit melee
of Strike +6% Chance to Inflict a Piercing Hit melee
of Target +8% Chance to Inflict a Piercing Hit melee
of Score +10% Chance to Inflict a Piercing Hit melee
of Intent +12% Chance to Inflict a Piercing Hit melee
of Design +2% Chance to Inflict a Piercing Hit ranged
of Purpose +3% Chance to Inflict a Piercing Hit ranged
of Resolve +5% Chance to Inflict a Piercing Hit ranged
of Endeavor +7% Chance to Inflict a Piercing Hit ranged
of Resolution +10% Chance to Inflict a Piercing Hit ranged
of Premeditation +12% Chance to Inflict a Piercing Hit ranged
of Deception 1 Health Stolen Per Hit weapon
of Lechery 2 Health Stolen Per Hit weapon
of Greed 3 Health Stolen Per Hit weapon
of Malevolence 4 Health Stolen Per Hit weapon
of Threat 5 Health Stolen Per Hit weapon
of Perjury 6 Health Stolen Per Hit weapon
of Enhancement Adds 1 Health Per Hit weapon
of Endowment Adds 2 Health Per Hit weapon
of Affluence Adds 3 Health Per Hit weapon
of Excess Adds 5 Health Per Hit weapon
of Surplus Adds 6 Health Per Hit weapon
of Wealth Adds 7 Health Per Hit weapon
of Abundance Adds 9 Health Per Hit weapon
of Bounty Adds 11 Health Per Hit weapon
of the Parasite 1 Mana Stolen Per Hit weapon
of the Looter 4 Mana Stolen Per Hit weapon
of the Thief 6 Mana Stolen Per Hit weapon
of the Pillager 7 Mana Stolen Per Hit weapon
of the Plunderer 9 Mana Stolen Per Hit weapon
of the Raider 11 Mana Stolen Per Hit weapon
of the Hunter 13 Mana Stolen Per Hit weapon
of the Predator 14 Mana Stolen Per Hit weapon
of the Slayer 16 Mana Stolen Per Hit weapon
of Midnight Adds 1 Mana Per Hit weapon
of Starlight Adds 3 Mana Per Hit weapon
of Twilight Adds 4 Mana Per Hit weapon
of Dusk Adds 6 Mana Per Hit weapon
of Shadows Adds 7 Mana Per Hit weapon
of Sunset Adds 9 Mana Per Hit weapon
of Daylight Adds 13 Mana Per Hit weapon
of Sunrise Adds 15 Mana Per Hit weapon
of Dawn Adds 17 Mana Per Hit weapon
of Focus +5% Chance to Hit Enemy 

with a Melee Weapon

melee, ring, amulet
of Exactness +10% Chance to Hit Enemy 

with a Melee Weapon

melee, ring, amulet
of Detail +13% Chance to Hit Enemy 

with a Melee Weapon

melee, ring, amulet
of Perfection +15% Chance to Hit Enemy 

with a Melee Weapon

melee, ring, amulet
of Excellence +20% Chance to Hit Enemy 

with a Melee Weapon

melee, ring, amulet
of Distance +5% Chance to Hit Enemy 

with a Ranged Weapon

ranged
of Stride +10% Chance to Hit Enemy 

with a Ranged Weapon

ranged
of Extension +15% Chance to Hit Enemy 

with a Ranged Weapon

ranged
of Remoteness +20% Chance to Hit Enemy 

with a Ranged Weapon

ranged
Negating Melee Damage Reduced by 5% shield
Neutralizing Melee Damage Reduced by 10% shield
Deflecting Melee Damage Reduced by 14% shield
Diverting Melee Damage Reduced by 17% shield
Defiant Melee Damage Reduced by 20% shield
Solid Ranged Damage Reduced by 3% shield, staff
Dense Ranged Damage Reduced by 8% shield, staff
Thwarting Ranged Damage Reduced by 12% shield, staff
Obstructing Ranged Damage Reduced by 15% shield, staff
Impeding Ranged Damage Reduced by 20% shield, staff
Stern Magic Damage Reduced by 5% armor, ring, amulet, spellbook
Harsh Magic Damage Reduced by 11% armor, ring, amulet, spellbook
Stringent Magic Damage Reduced by 15% armor, ring, amulet, spellbook
Ruthless Magic Damage Reduced by 20% armor, ring, amulet, spellbook
Merciless Magic Damage Reduced by 25% armor, ring, amulet, spellbook
Intact Piercing Damage Reduced by 4% armor
Resistant Piercing Damage Reduced by 9% armor
Unyielding Piercing Damage Reduced by 13% armor
Resilient Piercing Damage Reduced by 16% armor
Tenacious Piercing Damage Reduced by 20% armor
Elusive +5% Chance to Dodge Melee Attack shield
Darting +10% Chance to Dodge Melee Attack shield
Wiley +15% Chance to Dodge Melee Attack shield
Avoiding +5% Chance to Dodge Ranged Attack shield
Retreating +10% Chance to Dodge Ranged Attack shield
Recoiling +15% Chance to Dodge Ranged Attack shield
Firm +2% Chance to Block Melee Attack shield, staff
Staunch +5% Chance to Block Melee Attack shield, staff
Girded +8% Chance to Block Melee Attack shield, staff
Constant +10% Chance to Block Melee Attack shield, staff
Steadfast +13% Chance to Block Melee Attack shield, staff
Uncompromising +16% Chance to Block Melee Attack shield, staff
Persevering +5% Chance to Block Magic Attacks shield, staff, spellbook
Reliant +8% Chance to Block Magic Attacks shield, staff, spellbook
Unwearied +13% Chance to Block Magic Attacks shield, staff, spellbook
Unwavering +15% Chance to Block Magic Attacks shield, staff, spellbook
Blocking +4% Chance to Block Ranged Attack shield
Defensive +9% Chance to Block Ranged Attack shield
Protective +13% Chance to Block Ranged Attack shield
Conserving +15% Chance to Block Ranged Attack shield
Strategic +18% Chance to Block Ranged Attack shield
Cunning +20% Chance to Block Ranged Attack shield
of Reversal 3% of Damage Reflected to Enemy armor
of Exchange 5% of Damage Reflected to Enemy armor
of Defiance 10% of Damage Reflected to Enemy armor
of Retribution 13% of Damage Reflected to Enemy armor
of Vengeance 15% of Damage Reflected to Enemy armor
of Vindication 18% of Damage Reflected to Enemy armor
of Sharpness Adds 1 to Min Damage melee
of Projection Adds 1 to Min Damage ranged
of Creation Adds 1 to Nature Magic Min Damage staff
of Struggle Adds 1 to Combat Magic Min Damage staff
of the Unbridled Adds 2 to Max Damage melee
of the Untamed Adds 6 to Max Damage melee
of the Provoked Adds 12 to Max Damage melee
of the Wild Adds 22 to Max Damage melee
of the Rabid Adds 36 to Max Damage melee
of the Feral Adds 45 to Max Damage melee
of the Savage Adds 54 to Max Damage melee
of the Venomous Adds 70 to Max Damage melee
of the Oppressive Adds 104 to Max Damage melee
of the Destructive Adds 120 to Max Damage melee
of the Sparrow Adds 3 to Max Damage ranged
of the Dove Adds 8 to Max Damage ranged
of the Gull Adds 13 to Max Damage ranged
of the Raven Adds 23 to Max Damage ranged
of the Heron Adds 28 to Max Damage ranged
of the Hawk Adds 42 to Max Damage ranged
of the Falcon Adds 54 to Max Damage ranged
of the Eagle Adds 67 to Max Damage ranged
of Greatness Adds 1 to Max Nature Magic Damage staff
of Expanse Adds 4 to Max Nature Magic Damage staff
of Vastness Adds 8 to Max Nature Magic Damage staff
of Enormity Adds 13 to Max Nature Magic Damage staff
of Boundlessness Adds 20 to Max Nature Magic Damage staff
of Magnitude Adds 25 to Max Nature Magic Damage staff
of Strife Adds 1 to Max Combat Magic Damage staff
of Discord Adds 4 to Max Combat Magic Damage staff
of Rivalry Adds 8 to Max Combat Magic Damage staff
of Opposition Adds 13 to Max Combat Magic Damage staff
of Contention Adds 20 to Max Combat Magic Damage staff
of Hostility Adds 25 to Max Combat Magic Damage staff
of Slicing Adds 2 to 3 Damage melee
of Carving Adds 8 to 13 Damage melee
of Stabbing Adds 12 to 20 Damage melee
of Perforation Adds 23 to 33 Damage melee
of Puncture Adds 27 to 48 Damage melee
of Wounding Adds 35 to 57 Damage melee
of Impalement Adds 41 to 67 Damage melee
of Laceration Adds 54 to 90 Damage melee
of Torment Adds 67 to 113 Damage melee
of Agony Adds 84 to 140 Damage melee
of Span Adds 1 to 4 Damage ranged
of Length Adds 2 to 6 Damage ranged
of Horizon Adds 5 to 11 Damage ranged
of Stretch Adds 9 to 21 Damage ranged
of Reach Adds 15 to 35 Damage ranged
of Breadth Adds 17 to 40 Damage ranged
of Afar Adds 21 to 51 Damage ranged
of Beyond Adds 27 to 63 Damage ranged
of Transience Adds 36 to 84 Damage ranged
of Transcendence Adds 45 to 104 Damage ranged
of Survival Adds 1 to 2 Nature Magic Damage staff
of Energy Adds 2 to 6 Nature Magic Damage staff
of Liveliness Adds 3 to 8 Nature Magic Damage staff
of Vitality Adds 5 to 15 Nature Magic Damage staff
of Animation Adds 8 to 24 Nature Magic Damage staff
of Vibrancy Adds 10 to 30 Nature Magic Damage staff
of Joviality Adds 12 to 36 Nature Magic Damage staff
of Exhilaration Adds 17 to 50 Nature Magic Damage staff
of Rejoicing Adds 20 to 61 Nature Magic Damage staff
of Zeal Adds 23 to 70 Nature Magic Damage staff
of Dispute Adds 1 to 2 Combat Magic Damage staff
of Objection Adds 2 to 6 Combat Magic Damage staff
of Protest Adds 3 to 8 Combat Magic Damage staff
of Disparity Adds 5 to 15 Combat Magic Damage staff
of Dissension Adds 8 to 24 Combat Magic Damage staff
of Clashing Adds 10 to 30 Combat Magic Damage staff
of Foes Adds 12 to 36 Combat Magic Damage staff
of Adversaries Adds 17 to 50 Combat Magic Damage staff
of Repression Adds 20 to 61 Combat Magic Damage staff
of Antagonism Adds 23 to 70 Combat Magic Damage staff
of Burning Adds 1 to 2 Fire Damage melee
of Singeing Adds 3 to 5 Fire Damage melee
of Searing Adds 8 to 15 Fire Damage melee
of Scorching Adds 16 to 34 Fire Damage melee
of Blistering Adds 25 to 52 Fire Damage melee
of Cautery Adds 40 to 85 Fire Damage melee
of Flame Adds 50 to 105 Fire Damage melee
of Fire Adds 65 to 133 Fire Damage melee
of Ash Adds 2 to 3 Fire Damage ranged
of Cinders Adds 6 to 11 Fire Damage ranged
of Coals Adds 11 to 24 Fire Damage ranged
of Embers Adds 18 to 36 Fire Damage ranged
of Smoke Adds 28 to 60 Fire Damage ranged
of Cinders Adds 35 to 74 Fire Damage ranged
of Ignition Adds 46 to 93 Fire Damage ranged
of Shivering +15% Chance to Freeze and
Adds 1 to 2 Cold Damage
melee
of Coldness +10% Chance to Freeze and
Adds 2 to 5 Cold Damage
melee
of Chilling +15% Chance to Freeze and
Adds 6 to 11 Cold Damage
melee
of Frigidity +5% Chance to Freeze and
Adds 17 to 30 Cold Damage
melee
of Numbness +10% Chance to Freeze and
Adds 22 to 40 Cold Damage
melee
of Winter +15% Chance to Freeze and
Adds 29 to 50 Cold Damage
melee
of Freezing +5% Chance to Freeze and
Adds 39 to 65 Cold Damage
melee
of Frostbite +10% Chance to Freeze and
Adds 47 to 82 Cold Damage
melee
of Ice +5% Chance to Freeze and
Adds 56 to 99 Cold Damage
melee
of Snowflakes +5% Chance to Freeze and
Adds 2 to 4 Cold Damage
bow
of Slush +3% Chance to Freeze and
Adds 6 to 9 Cold Damage
bow
of Sleet Adds 13 to 23 Cold Damage bow
of Hail +7% Chance to Freeze and
Adds 18 to 32 Cold Damage
bow
of Snowstorms +3% Chance to Freeze and
Adds 24 to 39 Cold Damage
bow
of Blizzards Adds 31 to 51 Cold Damage bow
of Icebergs +3% Chance to Freeze and
Adds 39 to 65 Cold Damage
bow
of Glaciers +3% Chance to Freeze and
Adds 45 to 76 Cold Damage
bow
of the Shaken Adds 1 to 3 Lightning Damage melee
of the Jarred Adds 5 to 7 Lightning Damage melee
of the Startled Adds 16 to 20 Lightning Damage melee
of the Jolted Adds 49 to 58 Lightning Damage melee
of the Shocked Adds 85 to 95 Lightning Damage melee
of the Zapped Adds 105 to 124 Lightning Damage melee
of Thunder Adds 4 to 5 Lightning Damage ranged
of Hurricanes Adds 11 to 14 Lightning Damage ranged
of Cyclones Adds 34 to 41 Lightning Damage ranged
of Tempests Adds 60 to 67 Lightning Damage ranged
of Lightning Adds 74 to 87 Lightning Damage ranged
of Symptoms Adds 1 to Maximum Damage melee
of Illness Adds 4 to Maximum Damage melee
of Infection Adds 16 to Maximum Damage melee
of Infirmity Adds 39 to Maximum Damage melee
of Disease Adds 45 to Maximum Damage melee
of Pestilence Adds 85 to Maximum Damage melee
of Sickness Adds 3 to Maximum Damage ranged
of Ailment Adds 11 to Maximum Damage ranged
of Malady Adds 27 to Maximum Damage ranged
of Consumption Adds 32 to Maximum Damage ranged
of Epidemic Adds 60 to Maximum Damage ranged
of Craft Adds 1 to 19 Damage ranged
of Talent Adds 2 to 27 Damage ranged
of Ingenuity Adds 7 to 104 Damage ranged
of Aptitude Adds 12 to 174 Damage ranged
of Attainment Adds 15 to 218 Damage ranged
of Privilege Adds 2 to Strength
1 Health Stolen Per Hit
weapon, armor, ring, amulet
of Aggression +4% Chance to Hit Enemy 

with a Melee Weapon
Adds 2 to 3 Damage

melee
of Youth Adds 8 to 13 Damage
Adds 13 to Mana
melee
of Carnage Adds 1 Health Per Hit
Adds 3 to 7 Piercing Damage
ranged
Vengeful Adds 1 to Ranged Skill
+5% Chance to Block Ranged Attack
weapon, armor, ring, amulet
Obscure Adds 1 to Melee Skill
+10% Chance to Block Melee Attack
weapon, armor, ring, amulet
Lurid Adds 20 to Armor
+5% Chance to Dodge Melee Attack
armor, ring, amulet
of Monstrosity Adds 1 to Strength
Subtracts 1 from Dexterity
weapon, armor, ring, amulet
of Stability Subtracts 2 from Strength
Adds 1 to 4 Piercing Damage
melee
Grounded Subtracts 3 from Ranged Skill
Melee Damage Reduced by 10%
weapon, armor, ring, amulet
Pummeling Subtracts 2 from Nature Magic Skill
+10% Chance to Dodge Melee Attack
weapon, armor, ring, amulet
of Refuge Adds 15 to Health
Subtracts 12 from Mana
weapon, armor, ring, amulet
Exceptional Adds 17 to Health
1 Mana Stolen Per Hit
Adds 9 to Armor
Magic Damage Reduced by 8%
weapon, armor, ring, amulet
Renowned 2 Health Stolen Per Hit
+3% Chance to Hit Enemy 

with a Melee Weapon
3% of Damage Reflected to Enemy
Adds 2 to 3 Damage

melee
Radiant Magic Damage Reduced by 5%
Piercing Damage Reduced by 7%
+13% Chance to Hit Enemy
+5% Chance to Dodge Ranged Attack
melee
Miraculous Adds 7 to Armor
Magic Damage Reduced by 5%
+8% Chance to Block Melee Attack
armor, ring, amulet
Novel Adds 9 to Health
Adds 19 to Mana
Adds 1 to Melee Skill
Adds 9 to Armor
weapon, armor, ring, amulet
Brilliant Adds 15 to Health
Adds 26 to Mana
Adds 1 to Ranged Skill
Adds 7 to Armor
weapon, armor, ring, amulet
Distinct Adds 15 to Health
Adds 20 to Mana
Ranged Damage Reduced by 3%
Adds 6 to Armor
weapon, armor, ring, amulet
Preeminent Adds 1 to Dexterity
Adds 1 to Ranged Skill
Adds 1 to Nature Magic Skill
Adds 2 to Melee Max Damage
weapon
Formidable 1 Mana Stolen Per Hit
Adds 1 to Nature Magic Skill
+3% Chance to Inflict a Piercing Hit
Adds 1 to Intelligence
melee
Wondrous Adds 1 to Dexterity
Adds 14 to Health
Adds 1 to 4 Piercing Damage
+2% Chance to Inflict a Piercing Hit
ranged
Astonishing Adds 1 to Strength
Adds 1 to Melee Skill
Adds 1 to 4 Piercing Damage
+1% Chance to Inflict a Piercing Hit
melee
Stupendous Adds 8 to Health
Adds 23 to Mana
Magic Damage Reduced by 5%
Melee Damage Reduced by 5%
weapon, armor, ring, amulet
Exalted Adds 1 to Dexterity
Adds 1 to Intelligence
Adds 1 Health Per Hit
Adds 1 Mana Per Hit
weapon, armor, ring, amulet
Remarkable 1 Health Stolen Per Hit
Adds 1 to Nature Magic Skill
Adds 1 to Combat Magic Skill
Ranged Damage Reduced by 3%
weapon, armor, ring, amulet
Uncommon Adds 1 to Strength
Adds 12 to Health
Adds 7 to Armor
3% of Damage Reflected to Enemy
weapon, armor, ring, amulet
Outrageous Adds 1 to Dexterity
Adds 1 Health Per Hit
Adds 1 to Ranged Skill
Adds 1 to Min Damage
ranged
Superior 1 Health Stolen Per Hit
Adds 1 to 4 Piercing Damage
+5% Chance to Dodge Ranged Attack
+6% Chance to Hit Enemy 

with a Melee Weapon
Adds 2 to Max Damage

melee
Peerless Adds 13 to Armor
+2% Chance to Block Melee Attack
+5% Chance to Block Magic Attacks
3% of Damage Reflected to Enemy
Adds 1 to Nature Magic Skill
staff, armor, ring, amulet
Impressive Adds 1 to Strength
Adds 39 to Mana
Adds 1 to Combat Magic Skill
Piercing Damage Reduced by 4%
weapon, armor, ring, amulet
Fantastic Adds 2 to Nature Magic Skill
Melee Damage Reduced by 5%
+5% Chance to Dodge Ranged Attack
Adds 1 to Combat Magic Min Damage
weapon, armor, ring, amulet
Marvelous Adds 1 to Strength
Adds 48 to Health
3% of Damage Reflected to Enemy
Adds 17 to Armor
weapon, armor, ring, amulet
Incredible Adds 1 to Ranged Skill
Adds 1 to 4 Piercing Damage
Magic Damage Reduced by 5%
+5% Chance to Dodge Melee Attack
+7% Chance to Hit Enemy 

with a Ranged Weapon

ranged
Superlative Adds 2 Health Per Hit
Adds 1 to Melee Skill
Adds 4 to 10 Piercing Damage
+4% Chance to Hit Enemy 

with a Melee Weapon
Adds 8 to 13 Damage

melee
Utmost Adds 2 to Strength
Adds 3 to Dexterity
Adds 1 to Intelligence
Adds 50 to Armor
weapon, armor, ring, amulet
Esteemed 4 Mana Stolen Per Hit
+5% Chance to Block Magic Attacks
+5% Chance to Dodge Melee Attack
5% of Damage Reflected to Enemy
Adds 22 to Melee Max Damage
melee
Distinguished Adds 4 to Intelligence
Adds 79 to Mana
Adds 1 to Nature Magic Min Damage
Adds 2 to 6 Combat Magic Damage
weapon, armor, ring, amulet
Excessive Adds 97 to Health
+5% Chance to Dodge Ranged Attack
3% of Damage Reflected to Enemy
Piercing Damage Reduced by 9%
weapon, armor, ring, amulet
Unequivocal 2 Health Stolen Per Hit
+5% Chance to Inflict a Piercing Hit
+8% Chance to Block Magic Attacks
+9% Chance to Hit Enemy 

with a Ranged Weapon
Adds 7 to Max Damage

ranged
Immense Adds 3 to Strength
Adds 5 to Melee Skill
Adds 7 to 16 Piercing Damage
Magic Damage Reduced by 5%
melee
Unparalleled +8% Chance to Block Melee Attack
+13% Chance to Block Magic Attacks
Melee Damage Reduced by 11%
shield, staff, amulet
Incomparable Adds 3 Health Per Hit
Adds 1 Mana Per Hit
Adds 4 to Ranged Skill
3% of Damage Reflected to Enemy
+4% Chance to Dodge Ranged Attack
weapon, armor, ring, amulet
Unsurpassed 6 Mana Stolen Per Hit
Adds 3 to Combat Magic Skill
Adds 25 to Armor
Piercing Damage Reduced by 13%
Adds 3 to Max Combat Magic Damage
weapon, armor, ring, amulet
Unfathomable Adds 2 to Strength
1 Health Stolen Per Hit
+5% Chance to Dodge Melee Attack
3% of Damage Reflected to Enemy
Adds 2 to Intelligence
weapon, armor, ring, amulet
Dashing Adds 1 to Dexterity
Adds 1 Health Per Hit
Adds 20 to Mana
+4% Chance to Inflict a Piercing Hit
ranged
Immaculate Adds 29 to Health
Adds 1 to Nature Magic Skill
+3% Chance to Inflict a Piercing Hit
Adds 16 to Armor
melee
Prevailing Adds 3 Health Per Hit
Adds 17 to Armor
Magic Damage Reduced by 5%
Ranged Damage Reduced by 3%
weapon, armor, ring, amulet
Elite Adds 1 to Dexterity
1 Health Stolen Per Hit
Adds 1 to Melee Skill
melee, armor, ring, amulet